Batteries included

We bake complete systems directly into the engine. With countless features mutliplayer-ready out of the box, the foundation of your game is already built.

Systems

Modular gameplay mechanics, built in

Core gameplay mechanics come integrated directly into the engine. Vehicles, weapon ballistics, crafting, dialogue trees, and autonomous NPC behaviour are ready to deploy and tune immediately.

Deformable Vehicles

Weapons & Combat

Inventory & Crafting

Characters & Dialog

Destructible Terrain

Animation Retargeting

Screenshot coming soon

Multiplayer

Networked without the plumbing

Every project is natively multiplayer from the start. Server updates sync across all clients automatically while the engine handles the heavy lifting. Place a car or weapon into your scene, and it just works online out of the box.

Screenshot coming soon

Build

Shape the world with parts and terrain

Skip complex scene setup. Create landscapes, snap assets together, and change weather or materials while seeing your edits happen live on screen.

Terrain Sculpting

Parts & Models

Water & Weather

Lighting & Materials

Screenshot coming soon

Script

Bring it to life with TypeScript

Script your gameplay logic in TypeScript and test instantly. Edits take effect the second you press play, cutting out long build times and export steps.

Screenshot coming soon

Collaborate

Build together in real time

Jump into the same scene with your team and build together. All level edits sync live across every active session.

Screenshot coming soon

Earn

Get paid to build

Sell items, perks and upgrades inside your place and earn Primo when players buy them. A popular place can fund the next one.

Screenshot coming soon

Get in.

Play in the next beta.