Batteries included
We bake complete systems directly into the engine. With countless features mutliplayer-ready out of the box, the foundation of your game is already built.
Systems
Modular gameplay mechanics, built in
Core gameplay mechanics come integrated directly into the engine. Vehicles, weapon ballistics, crafting, dialogue trees, and autonomous NPC behaviour are ready to deploy and tune immediately.
Deformable Vehicles
Weapons & Combat
Inventory & Crafting
Characters & Dialog
Destructible Terrain
Animation Retargeting
Multiplayer
Networked without the plumbing
Every project is natively multiplayer from the start. Server updates sync across all clients automatically while the engine handles the heavy lifting. Place a car or weapon into your scene, and it just works online out of the box.
Build
Shape the world with parts and terrain
Skip complex scene setup. Create landscapes, snap assets together, and change weather or materials while seeing your edits happen live on screen.
Terrain Sculpting
Parts & Models
Water & Weather
Lighting & Materials
Script
Bring it to life with TypeScript
Script your gameplay logic in TypeScript and test instantly. Edits take effect the second you press play, cutting out long build times and export steps.
Collaborate
Build together in real time
Jump into the same scene with your team and build together. All level edits sync live across every active session.
Earn
Get paid to build
Sell items, perks and upgrades inside your place and earn Primo when players buy them. A popular place can fund the next one.
Get in.
Play in the next beta.